![]() So the following functions will be required: > Ability and logic to use the classes we make and conduct a game! Notice how Board already contains instances of Cell. This is the meaty part of the code, our primary logic, the game! A constructor to initialise te board with number of rows and columns.While food is an attribute of the board, movement is an attribute of the snake! Hence it is wise to let the Snake class contain method pertaining to the Snake's movement. This is answered by the Snake class we described above. Whether it is a part of the snake or not? This is attributed to the board, as the cell doesn't choose whether it shall contain food, the board is acquainted with the cells it contains and hence should empowered to assign a cell to contain food. We need to assign food to some random cell as well. While the cells revert to the questions, being the collection and home of cells, the board needs to ensure the cells get satisfiable answers It is the set of valid points for the game to function on, qualitatively a matrix of cells. A function that specifies its type (contains food etc.).> Whether it is a part of the snake or not? The identify of food is random, but identity of cell is meaningful, so I would rather make a class Cell than food.Ĭells are also important to kep track of position of the snake!Įach cell is thereby contains the information about Our boards, consistes of various cells, A cell at random will be proclaimed as the cell containing food. While food seemed intuitive to me while thinking, cell feels intuitive to me for working! Why so? A function to set the head of the snake.A function that returns the head of the snake.A function to check if the snake has crashed.A function to grow the size of the snake.A constructor to initialise the snake with its head.So it shall contain the following functions: > The ability to control movement of the Snake > Know and maintain the size of the snake. Now that we're clear with what makes a Snake Game, lets look at it with an object oriented approach. So lets get this straight, What do we need in our snake game? The classic game that we are all acquainted with is actually surprisingly simple to implement and understand. ![]() Let us start immersing ourselves into it by fueling ourselves with some Nostalgia. ![]() While setting this in Android has been pretty challenging and impossible to make it work so far due to hundreds of different issues (will write a post about this sooner or later), in iOS was a plug & play breeze and worked nicely.In this article, we have explored how to design the classical Snake Game using Object Oriented Programming (OOP) concepts and implement it using Java. – +speed, -speed: Makes the snake faster / slowerĭuring week 2 (currently): I’ve spent an enormous amount of time setting up Unity Mobile 5 in order to test this on mobile devices. ![]() – + time, – time: Adds or subtracts seconds from the timer. For now I’ve added 4 pickup items (you can see their effect them at the video below, around minute 2:00), these items are: There’s also buff/de-buff modifiers as well. The first twist is a time counter, if the timer reaches 0 you die, so you can die if 1) You touch the borders, 2) You touch your own tail, or 3) The timer reaches zero. Imagine the classic snake game, you move and pick apples, you earn score when you do. Now that the main mechanics are implemented is time to iterate and give it a twist, after all: Who wants to play again to Snake? And why people should play my version instead of the thousand of – more polished – versions that can be found out there? For this project I choose the Snake Game, that classic you could play in your Nokia 3310, where must eat apples to generate score, but as you do, your size also increases, making it more difficult little by little.ĭuring week 1: I created the main MVP, the classic snake game where the snake (player) grows as eats apples, and dies if gets out of the playing area, as well as it gets entangled with its own tail. ![]() The main idea here is to grab a simple mechanic from an existing game, replicate it, add a few twists here and there, and create something different, but still keeping it simple and with narrow scope. The main MVP was completed during week 1, however this is not that big of a deal either as you can find tutorials in YouTube to do this classic snake-based game in ~20 minutes for all programming languages out there. After a long hiatus in Game Development since last summer, is time to go back to working on my projects, in order to get the ball rolling again and get acquainted back with the tools and C# in general I started with a completely new and simple project from scratch, giving myself just around a month to finish, and publish it.Ĭompared with Panda Hell this project has a much more simple and short scope. ![]()
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